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Privacy & Cookie Policy

Last updated: 21 September 2026

PlayLINKTOWN.com is an unofficial community mirror of LINKTOWN. It is hosted by John Waller. LINKTOWN was created by Aman Singh Katal.

1. About this policy

This policy explains how information may be stored or processed when you visit PlayLINKTOWN.com at www.playlinktown.com and when you use its multiplayer features.

PlayLINKTOWN.com does not currently use advertising cookies. Optional Google Analytics is used only when you choose to accept analytics.

2. Local storage used by the site

PlayLINKTOWN.com and LINKTOWN use browser local storage for functionality and preferences. Local storage is stored in your browser and is not the same technology as a traditional HTTP cookie.

Item Purpose
ltown_callsign Remembers your LINKTOWN player callsign.
ltown_last_lan_host Remembers the most recently used LAN host/address.
linktownCommunityNoticeDismissed Remembers when you dismiss the community mirror notice.
playlinktownAnalyticsConsent Remembers whether you accepted or rejected optional Google Analytics.

These values can be removed using your browser's site-data or storage controls.

3. Google Analytics

PlayLINKTOWN.com uses Google Analytics 4 to help understand how the website is used. Analytics is optional.

The Google Analytics script is not loaded by PlayLINKTOWN.com unless you choose Accept analytics. If you reject analytics, PlayLINKTOWN.com does not intentionally load Google Analytics.

When enabled, Google Analytics may process information about your visit, including pages viewed, interactions, device and browser information, approximate location derived from network information, and identifiers used for analytics. Google Analytics may also use cookies or similar technologies.

Google is responsible for its own processing of information through the Google Analytics service. You can read Google's privacy information at Google Privacy Policy.

4. Changing your analytics choice

You can change your analytics choice at any time.

5. Multiplayer and peer-to-peer connections

LINKTOWN uses WebRTC for multiplayer connectivity. WebRTC can establish direct peer-to-peer connections between players.

As part of establishing or maintaining a multiplayer connection, networking information such as IP addresses may be processed by other players' devices and by connectivity services involved in establishing or relaying the connection.

Depending on network conditions, a direct peer-to-peer connection may not always be possible. A TURN relay may then carry multiplayer traffic between players.

6. Multiplayer infrastructure

The current LINKTOWN application may communicate with third-party services to provide room discovery, signalling and WebRTC connectivity. These include:

These services are operated independently and may process technical information such as IP addresses and connection metadata according to their own policies.

7. Cloudflare

PlayLINKTOWN.com is delivered using Cloudflare services, including Cloudflare Pages and Cloudflare Workers. Cloudflare processes normal network and web-request information required to deliver and protect the website.

More information is available in the Cloudflare Privacy Policy.

8. Information you provide in the game

Your chosen player callsign may be visible to other players while using multiplayer features. Avoid using a callsign containing personal information that you do not want other players to see.

9. Children

PlayLINKTOWN.com is not intended to collect personal information directly from children. Users should avoid entering personal information into callsigns or other multiplayer fields.

10. Changes to this policy

This policy may be updated when PlayLINKTOWN.com, LINKTOWN, its multiplayer infrastructure or the analytics configuration changes. The date at the top of this page shows when this policy was last updated.

11. Contact

Questions about privacy on this PlayLINKTOWN.com community mirror can be directed to the site operator, John Waller.

Email: Support@PlayLINKTOWN.com